Version 1.1.1 is now public available via NuGet and this site.
I applied all I mentioned from the previous post and I could manage even further overhead reduction.
With a Nvida GTX 560TI I go under 1ms for 512×512, 6 octaves FBM in implicit mode.
Additionally I added another NoiseModule: Step. It’s basically for cutting out all values under a specific value
The Editor is updated too to version 1.1, containing all optimisations. Implicit mode is now the default mode. And you now can see your coordinates on x,y and z